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Drop To Floor and Drop It! completely revamped!

 
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kuroyumeAdmin
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Joined: 27 Dec 2004
Posts: 515
Location: Colorado, USA

PostPosted: Wed Sep 23, 2009 7:13 pm    Post subject: Drop To Floor and Drop It! completely revamped! Reply with quote

Drop To Floor v0.8 offers improved object handling so as to work with Mograph Cloners and so on.

Drop It! v0.6 offers the same improved object handling as well as:
- An offset value for distance from or into the target surface/floor.
- A timeout value as a way to abort the drop since COFFEE doesn't offer any user input during the process.
- A readout of the time to do the drop.
- Implementation of the same ray-triangle intersection algorithm used in Drop It! pro for very accurate target drops.

Robert
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kuroyumeAdmin
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Joined: 27 Dec 2004
Posts: 515
Location: Colorado, USA

PostPosted: Sat Sep 26, 2009 12:27 am    Post subject: Reply with quote

Both of these have been ported from COFFEE to C++ if anyone is interested. Smile
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birdy



Joined: 14 Feb 2007
Posts: 3

PostPosted: Mon Oct 05, 2009 2:26 am    Post subject: Drop It doesn't work properly Reply with quote

Hi Robert just downloaded your updated plugin but it seems it doesn't work properly.
The plugin places the objects above the floor not on the floor.
I use it with R 11

Regards
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kuroyumeAdmin
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Joined: 27 Dec 2004
Posts: 515
Location: Colorado, USA

PostPosted: Mon Oct 05, 2009 8:58 am    Post subject: Reply with quote

Which one, DropToFloor or DropIt? Both use the same drop-to-floor algorithm though.

Make sure there are no stray points (without polygons) as points are used to determine the distance. Unfortunately, this includes Null objects. Also, it is a limitation of the SDK that combinations of polygon and spline objects will not connect (the splines are lost).

Can you attach an example scene (zipped)?

Robert
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birdy



Joined: 14 Feb 2007
Posts: 3

PostPosted: Mon Oct 05, 2009 10:49 pm    Post subject: Reply with quote

Hi Robert,

I had the problem with DroptoFloor.
But since I was trying to make an example scene the plugin worked fine.
Don't know what went wrong.
Anyway I the problem is gone and I am still enjoying your plugins.
Thanks.
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birdy



Joined: 14 Feb 2007
Posts: 3

PostPosted: Thu Oct 08, 2009 1:37 am    Post subject: Reply with quote

Now I know what went wrong.
When the object is a child of another object it won't droptofloor.
When the object is a parent it won't droptofloor either.
Only when the object is stand alone it will droptofloor as it should.
I hope this will help.
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kuroyumeAdmin
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Joined: 27 Dec 2004
Posts: 515
Location: Colorado, USA

PostPosted: Thu Oct 08, 2009 7:47 am    Post subject: Reply with quote

Confirmed (just DropToFloor).

I updated the conversion to point objects in DropIt! but not in DropToFloor. If you go to the download page, you can get the latest version:

http://www.kuroyumes-developmentzone.com/products_cinema_4d.html

ETA: If you select an object with children, they are all included in the drop calculation *as one object*. This is actually a 'feature' so that you can drop a set of objects as a unit. If you want to drop just the parent object irregardless of its children, you'll need to move the children out from under the object and then rechild them afterwards.

Thanks,
Robert
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