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kuroyumeAdmin Site Admin

Joined: 27 Dec 2004 Posts: 515 Location: Colorado, USA
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Posted: Wed Sep 23, 2009 7:13 pm Post subject: Drop To Floor and Drop It! completely revamped! |
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Drop To Floor v0.8 offers improved object handling so as to work with Mograph Cloners and so on.
Drop It! v0.6 offers the same improved object handling as well as:
- An offset value for distance from or into the target surface/floor.
- A timeout value as a way to abort the drop since COFFEE doesn't offer any user input during the process.
- A readout of the time to do the drop.
- Implementation of the same ray-triangle intersection algorithm used in Drop It! pro for very accurate target drops.
Robert |
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kuroyumeAdmin Site Admin

Joined: 27 Dec 2004 Posts: 515 Location: Colorado, USA
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Posted: Sat Sep 26, 2009 12:27 am Post subject: |
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Both of these have been ported from COFFEE to C++ if anyone is interested.  |
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birdy
Joined: 14 Feb 2007 Posts: 3
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Posted: Mon Oct 05, 2009 2:26 am Post subject: Drop It doesn't work properly |
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Hi Robert just downloaded your updated plugin but it seems it doesn't work properly.
The plugin places the objects above the floor not on the floor.
I use it with R 11
Regards |
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kuroyumeAdmin Site Admin

Joined: 27 Dec 2004 Posts: 515 Location: Colorado, USA
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Posted: Mon Oct 05, 2009 8:58 am Post subject: |
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Which one, DropToFloor or DropIt? Both use the same drop-to-floor algorithm though.
Make sure there are no stray points (without polygons) as points are used to determine the distance. Unfortunately, this includes Null objects. Also, it is a limitation of the SDK that combinations of polygon and spline objects will not connect (the splines are lost).
Can you attach an example scene (zipped)?
Robert |
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birdy
Joined: 14 Feb 2007 Posts: 3
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Posted: Mon Oct 05, 2009 10:49 pm Post subject: |
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Hi Robert,
I had the problem with DroptoFloor.
But since I was trying to make an example scene the plugin worked fine.
Don't know what went wrong.
Anyway I the problem is gone and I am still enjoying your plugins.
Thanks. |
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birdy
Joined: 14 Feb 2007 Posts: 3
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Posted: Thu Oct 08, 2009 1:37 am Post subject: |
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Now I know what went wrong.
When the object is a child of another object it won't droptofloor.
When the object is a parent it won't droptofloor either.
Only when the object is stand alone it will droptofloor as it should.
I hope this will help. |
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kuroyumeAdmin Site Admin

Joined: 27 Dec 2004 Posts: 515 Location: Colorado, USA
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Posted: Thu Oct 08, 2009 7:47 am Post subject: |
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Confirmed (just DropToFloor).
I updated the conversion to point objects in DropIt! but not in DropToFloor. If you go to the download page, you can get the latest version:
http://www.kuroyumes-developmentzone.com/products_cinema_4d.html
ETA: If you select an object with children, they are all included in the drop calculation *as one object*. This is actually a 'feature' so that you can drop a set of objects as a unit. If you want to drop just the parent object irregardless of its children, you'll need to move the children out from under the object and then rechild them afterwards.
Thanks,
Robert |
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