Welcome to Kuroyume’s Development Zone

We specialize in Cinema 4D plugins, applications, mobile device apps, web design, and 3D graphics. Our best known product is InterPoser Pro, a Cinema 4D plugin that allows Cinema 4D to import and work with Poser content in much the same way as Poser.

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InterPoser Pro price now $60!

Since the current situation disallows me to focus more time on adding features to InterPoser Pro as it currently exists, I have decided to lower the cost in lieu of the lack of support for newer Poser features. Maybe one day the situation will change and my time and energy can be used to implement these features but it is not looking so great for now. My focus now has to be on smaller and contracted projects.

Thanks,
Robert

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CollisionDeformer 1.0 Released!

CollisionDeformer 1.0 has been released. Current version is 1.0.2

It is available for R12 Windows and MacOS, R11 MacOS, and R10 Windows.

You can check it out here:

http://www.kuroyumes-developmentzone.com/cinema-4d-commercial-plugins/collision-deformer/

You can view a bunch of tutorial videos here:

http://www.kuroyumes-developmentzone.com/cinema-4d-commercial-plugins/collision-deformer/collisiondeformer-tutorials/

Try it out and have fun with it!

Addendum:

As far as I can tell, it is not possible to install or even run the version of Xcode required to make R10 plugins on MacOS X Lion (10.7).  I will try to find a way around this but for now MacOS support is only for Cinema 4D R11 and R12.

There is an update to resolve an issue with rotations.  This was working but somehow I lost a variable making other changes near the end.  It now works exactly as it is supposed to, irrespective of rotations on the collider and deformed objects.

Addendum 2:

- Added support for Vertex Map tag on deformed object.

- Improved handling of Collider objects in hierarchies.

- Removed a crash when changing Collider objects.

Thanks!

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Collision Deformer on collision course with release

After implementing a physics-based mass-spring system, the results of our latest plugin, CollisionDeformer, are starting to culminate with good results.  These two images show preliminary interactions of a low resolution cube (8x8x8) and a sphere.  The plugin will be feature-rich and include options to retain deformations (like foot-prints) similar to the C4D R13 collision deformer and other such deformers in other applications.

CollisionDeformer_1 CollisionDeformer_2

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A collision deformer in progress

I am currently working on a collision deformer for those who don’t have Cinema 4D R13 and later.  It is definitely not a trivial exercise.  There are more ways to do this than can be found, lack of cohesive information, and trying to be general to general meshes makes it even more fun.  For now, I want it to be basic and not consider the intricacies that are closer to cloth deformations.  More information as development progresses.

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About incomplete sales transactions

There seem to be quite a few customers who purchase plugins, forget to include their Cinema 4D 11-digit serial number, and never respond to requests for it so as to complete the transaction.  I typically use two email addresses to contact the customer and it frustrates me that customer responses sometimes never occur (I want you to have a valid serial number so that you can use my plugins!).

If you are someone who purchased a plugin and seems to have never received a response, you may need to check your spam filters/folders, check your email service provider (mine sometimes will not accept or send to emails from certain domains), and find alternative routes to contact me.  I am a member of http://www.cgsociety.org/ as Kuroyume0161 and http://www.renderosity.com/ as kuroyume0161. You may also use the contact form on my website, http://www.kuroyumes-developmentzone.com/info/contact/ to get my attention.  In the worst situation, register in my forum, http://www.kuroyumes-developmentzone.com/bbpress/, with an “Interests” of ‘Cinema 4D’ to expedite registration so that email conflicts will be completely removed and we can finalize the purchase process.

Thanks,
Robert

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